
Virtual Nature Interventions
The project creates virtual nature environments for use with VR headsets, in a dome, and on screens. The goal is to design environments that promote health and well-being, both generally and with regard to the different client groups involved.
See our VR environments and our manuals
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Manuals and handbook
The current manuals and handbook being developed and utilized in the Natureach project are available here at a start primarily for the project participants. Here you also find links to data collection and uploading of data through the NATUREACH web app.
Design of Virtual Nature Interventions
The filmed environments are chosen with the background knowledge of what nature types are the most restorative and what properties are the most important for the well-beeing. Previous research have for example shown that important properties are a good view, shelter, water, <80yrs old forest, sounds from a large number of bird species etc. Important can also be what kind of nature environments you grew up with. Read more about previous research here!
To further examine what environments and nature elements that are the most restorative and to meet the requirements of the different client groups, a variety of sites is chosen; in different forest types (pine, spruce, deciduous forests), nature types (forest, lake, sea, river, mire), seasons (spring, summer, autumn, winter), time of day, different weather and spread out in the different project regions, mainly in the vicinity of the different client group locations (Sweden; Norrbotten/Övertorneå, Västerbotten, Västernorrland/Österåsen, Finland; Ostrobothnia and South Ostrobothnia). In addition some sites are also chosen in farm environments with animals.
Methods
Within the Natureach project, virtual nature is created by videos shot with 360- degree cameras as well as standard cameras with fisheye lenses, for the 180-degree videos. The sounds are recorded with separate professional audio equipment and to enhance the immersive experience, the audio-visual sensations will also later be completed with scents, tastes and tactile sensations by adding natural elements from the authentic environments (e.g. branches, leaves, moss, flowers or berries) to the settings used in virtual nature interventions.