Gamification av sanitetsplanering: En undersökning av teknisk och samhällelig beredskap för kretsloppssystem
There is pressing need for innovations in the sanitation sector which improve nutrient-recovery and provide services for all. Improving the capacity of our waste systems to recovery valuable resource means transforming some of the core structures within the system.
The aim of this project is to explore opportunities for scaling-up systems for nutrient-recovery from wastewater in Sweden. It recognizes that increasing use of such systems is not only about dealing with technical bugs, market formation or social acceptance, but also depends heavily on the readiness of our institutional systems and on integration into planning processes; not only the planning of service providers but also of other agencies and organizations involved in a resource recovery system. The study will therefore:
- investigate the technical and market readiness of these systems,
- study the readiness of society to accept alternative systems,
- develop, test and evaluate “serious gaming” as an planning technique for promoting innovation in wastewater planning.
Results from the project will help determine the potential of alternative nutritional recovery systems to provide benefits to public health and the environment. At the same time, the project develops practical tools and methods for planning and decision making that can be used to handle the necessary transformations in waste management.